Town: Fìkh Ekk Nǐpzunjĭǐw

Fìkh Ekk Nǐpzunjĭǐw

Fìkh Ekk Nǐpzunjĭǐw
Example Constructi architecture.
StateFederation of Alveria
ProvenceWozqoěs District
RegionSebsíhr Holt
Founded1221
Community LeaderAdministrator Dyêmèqtco Glêm
Area4 km2 (1 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation1690 m (5544 ft)
Average Yearly Precipitation285 cm/y (112 in/y)
Population1161
Population Density290 people per km2 (1161 people per mi2)
Town AuraNecromancy
Naming
Native nameFìkh Ekk Nǐpzunjĭǐw
Pronunciation/ekk/ /nɪpˈzunʤɪw/
Direct Translation[mint] [hedge]
Translation[Not Yet Translated]

Fìkh Ekk Nǐpzunjĭǐw (/ekk/ /nɪpˈzunʤɪw/ [mint] [hedge]) is a subtropical Town located in the Wozqoěs District of the Federation of Alveria.

The name Fìkh Ekk Nǐpzunjĭǐw is derived from the Constructi language, as Fìkh Ekk Nǐpzunjĭǐw was founded by Haewnith Shonhê, who was culturaly Constructi.

Climate

Fìkh Ekk Nǐpzunjĭǐw has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 7°C (44°F). Fìkh Ekk Nǐpzunjĭǐw receives an average of 285 cm/y (112 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fìkh Ekk Nǐpzunjĭǐw covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1690 m (5544 ft) above sea level.

Overview

Fìkh Ekk Nǐpzunjĭǐw was founded durring the early 13th century in summer of the year 1221, by Haewnith Shonhê. The establishment of Fìkh Ekk Nǐpzunjĭǐw suffered from many setbacks, delays, and obsticles, most notably a group of Fìkh Ekk Nǐpzunjĭǐw which required millitary assistance exterminate before the community could finish being built.

Fìkh Ekk Nǐpzunjĭǐw was built using the conventions of Constructi durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Fìkh Ekk Nǐpzunjĭǐw is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Fìkh Ekk Nǐpzunjĭǐw is is constructed arround a series of narrow gravel mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Fìkh Ekk Nǐpzunjĭǐw's brittle defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Fìkh Ekk Nǐpzunjĭǐw is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Fìkh Ekk Nǐpzunjĭǐw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Ekk Nǐpzunjĭǐw.

Fìkh Ekk Nǐpzunjĭǐw has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fìkh Ekk Nǐpzunjĭǐw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Ekk Nǐpzunjĭǐw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Ekk Nǐpzunjĭǐw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Ekk Nǐpzunjĭǐw's public wards, blessings, and other arcane systems.

Fìkh Ekk Nǐpzunjĭǐw has an Scientific Academy which provides higher education in the natural sciences.

Fìkh Ekk Nǐpzunjĭǐw possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fìkh Ekk Nǐpzunjĭǐw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Ekk Nǐpzunjĭǐw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Religious leaders are influential in almost any community, but in Fìkh Ekk Nǐpzunjĭǐw they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Fìkh Ekk Nǐpzunjĭǐw's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Fìkh Ekk Nǐpzunjĭǐw hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Flea, Giant near Fìkh Ekk Nǐpzunjĭǐw are known to be quite timid.

Fìkh Ekk Nǐpzunjĭǐw's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Summoning energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4702 m2
    • Cattle and Similar Creatures: 290
    • Poultry: 3483
    • Swine: 232
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 116

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

345 of Fìkh Ekk Nǐpzunjĭǐw's population work within a Foundational Occupation.

735 of Fìkh Ekk Nǐpzunjĭǐw's population do not work in a formal occupation, but do contribute to the local economy. 81 (7%) are noncontributers.

Points of Interest

Fìkh Ekk Nǐpzunjĭǐw has a substantial mill pond located a short distance from town.

POI

History

The the a small bag of Enchantment, an a small bag imbued with potent amounts of Enchantment energies was created near Fìkh Dx-26e Ăwă by in time immemorial, reportedly some time during the late 2nd century.

History